Who thought the haunted mirror you bought would actually start talking?

Features:

  • 958 words
  • Story time with a mirror
  • 1 CG of a forgotten god
  • 2 endings
  • Playable in browser!

Want to know more about this world? Play other games with the same setting here!

Credits:

Writing, art, and programming: Pumpkin Spike

Music and sound effects: Dova-Syndrome

Audio list 逢魔時松浦洋介

風を切る音、風が吹く音 - ひふみセオリー


StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.7 out of 5 stars
(17 total ratings)
Authorpumpkin spike
GenreVisual Novel
TagsAnime, Fantasy, Ghosts, Short

Download

Download
spiritkillingcurse-1.0-mac.zip 40 MB
Download
spiritkillingcurse-1.0-pc.zip 45 MB

Development log

Comments

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amazing!

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Thank you! (:

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This was terrific! The way you used the mirror as the text box or changed the color of the screen to make it seem like we were experiencing the story from the perspective of the mirror was so creative.

Thank you!!

I had to get creative with showing different scenes thanks to the rules of the jam :') It forced my hand (to not draw additional art), but it was certainly a good challenge!

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I was confused at first but then realised the mirror wasn't the sprite, but a textbox!!!! It's so clever!!!! Wow, great idea for O2A2!!

The story was interesting, having a glimpse at the old religion and the releationship with the mirror was cool too! The dedication to free Merritt touched me, and the CG felt emotional. The music track is lovely and I loved the snow-flakes!! Congrats on the entry!

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Thank you so much for playing! ^^ I've been playing around with textboxes a lot so the idea for a textbox being representative of a character was something I wanted to try!

Oh, gosh, this was really sweet and poignant!! I feel like I had a bit of an idea of the vibe to expect because I played your last O2A2 game, and I wasn't disappointed at all -- I found this to be just as touching and tugging on of the heartstrings while still offering a lovely change in the experience that kept me wondering exactly how it would end up to when I managed to get the good ending alkdsjfasd

I'm always super impressed with how you set things up with your games. It was such a cool idea to have the mirror with the text on it?? And I love how with the scenes around it you managed to still set up so much context and characterization even without using the sprites because of the neat way you handled the little character-based designs of each dialogue box. LOVEEEEEEEEEE (plus the designs themselves were so cute!). Then the ending and the CGGGGGGGGGG!!! GUHHHHHH. You always manage to make all the emotions rush up within me when the CG appears LMAO It's just so poetic and sweet how you always set things up. And there's this warmth and comfort behind the scene itself. My eyes became moist 🥺💕

It was a really sweet story overall, with the owner being so determined to try and free them of this curse but not being able to. (ALSO THE NON-CG ENDING WITH THE RED TEXT MILDLY FREAKED ME OUT THE FIRST TIME LAKFDSJALSD It was so intense LOL) A beautiful little experience with an ending that left me Emotionally Vulnerable. OH AND I LIKED THE SNOWFLAKE DESIGN TOO IT WAS VERY NICE. Loved how like, cold, you were able to make that last scene feel alkdjfas

ANYWAY WONDERFUL JOB I LOVED IT

sadkjflk;; THANK YOU SO MUCH FOR THIS COMMENT CARROT!! /// you have no idea how fluttery reading this made me ahhh

I'm so glad you enjoyed it and that it was able to move you!! I certainly had a lot of fun coming up with the GUI and as much as I can to portray the characters! So I'm really glad they were noticeable!! 

Ahaha I'm also glad the second ending was intense enough. When I was finishing up programming, I wasn't sure how to make that one impactful enough since I only had one music track. But it looks like the extra 40 minutes spent finding a creepy enough font was worth it!!

Thank you so much again, Carrot! For both playing and leaving such a thoughtful comment!! 

The sprite being a mirror and the writing appearing on it is really clever! I liked when you are talking to the mirror, but the bit with the exorcist when it's just all on a white screen was kind of plain.

Thank you very much for the comment!

And yeah, I see what you mean there. When I was designing, I did consider using the textbox itself as a displayable image so it wouldn't get boring in some scenes, but that was toing the rules of the jam. 

I might try to update it after the jam to make it a better effect!

This was touching. Thank you ^^

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Thank you for playing ^^ I'm glad you enjoyed it!